THE PLAYBOOK · PLJTSS
How to play Forty Thieves Solitaire
Try Forty Thieves Solitaire at your own pace and keep its objective in view. Build eight suit foundations from ace to king. Choose a clear next step rather than rushing through the instructions. Begin with the solo mode shown on the page. Choose a clear next step rather than rushing through the instructions.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
A useful comparison
Compare the worked example with your own position. Use the reasoning, not an answer copied from a different board. Refer to the controls when needed.
Your goal
Build eight suit foundations from ace to king. Keep that objective in view throughout the round. Keep the controls in easy reach.
Step by step
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use the control method described here for this activity. Make sure you are interacting with the game rather than the surrounding page.
A useful example
A club 5 can move onto a club 6, but a whole run cannot move together. Use the example as a guide rather than a substitute for reading your board. Take a moment to compare.
Watch out for this
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Read the feedback to see why an action did not have the expected result. Read one step at a time and try it on the playing area. Match the instruction to the control you use.
Common questions
Before I begin, what is the goal of Forty Thieves Solitaire?
Build eight suit foundations from ace to king.
For my first round, how do I control Forty Thieves Solitaire?
For clarity: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
For this browser game, what example helps explain Forty Thieves Solitaire?
For clarity: A club 5 can move onto a club 6, but a whole run cannot move together.
While reading the Guide, what should I watch out for in Forty Thieves Solitaire?
The key detail is this: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
While learning, what format does Forty Thieves Solitaire offer?
Here is the relevant explanation: Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
When I return, which play mode does Forty Thieves Solitaire use?
For clarity: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.